Dan G is a technical artist and rendering engineer who likes to wear as many different hats as possible.
He's very tall, and really loves cats.
Dan has worked at many studios across Australia including Playside, SMG Studios, Mountains, and Spunge, in roles ranging from ad-hoc tooling for scrappy indies, through to Lead Tech Artist for a dedicated, fifteen-person rendering team.
Along the way he's built a number of Serious Games for Queensland universities, and independently released a co-op party game about very poor parenting called Think of the Children.
When he doesn't have his head buried in RenderDoc, Dan moonlights as a tabletop game designer alongside his partner, Juno. Juno and Daniel successfully funded their first board game, Isle of Feathers, on Kickstarter in September 2025, exceeding their funding goal by more than 500%.
Whatever you're building, no matter the scale, I'd love to help bring it to life.
Some Recent Work
LEGO® Party!
Lead Technical Artist | 2021 - 2023
PC, Switch, PS4, PS5, XBox One, XBox Series XS
LEGO® Party! is a cross-platform multiplayer party game developed by SMG Studio. I took on the role of Lead Technical Artist for the first two years of the project's development.
Dumb Ways: Free For All
Senior Technical Artist | 2024 - 2025
Meta Quest 2, Meta Quest 3
Dumb Ways: Free for All is a multiplayer, vr party game for 1-6 players, released on the Meta Quest 2 and 3 by Playside Studios. I took on the role of Senior Technical Artist on the project until the game's launch, and assisted preparation for the first two rounds of DLC.